- Infrastructure as a Service (IaaS) - Cloud Computing
- Platform as a Service (PaaS) - Application Development Platforms
- Equipment & Machinery
- Product Research & Development
- Retail Store Automation
- System Integration
Ubisoft, a leading producer, publisher, and distributor of interactive entertainment products worldwide, faced a significant challenge in managing its game development process. The company operates with each game development run as a separate entity, with teams ranging from 15 to over 150 developers. Each team is responsible for its tools and engine and has its own Helix Core server. The company's aim was to share tools and game engines across a range of game platforms, minimizing platform-specific changes needed in the final versions of production data. However, one of the main challenges was improving the sharing of tools between the development teams and enhancing productivity with new tools and processes.
About The Customer
Ubisoft is a global leader in the production, publishing, and distribution of interactive entertainment products. With over 1,000 titles, its games are distributed in more than 50 countries. The company's 15 in-house production studios are located in 11 countries. Ubisoft's Montreal studio employs 1,600 staff members, and the company plans to grow that number to more than 3,000 people by 2013. This will make the Montreal studio one of the world's largest creative powerhouses and the driving force behind the conception and development of console and PC video games. Brands include Prince of Persia®, Assassin's Creed™, Rayman®, Tom Clancy's Splinter Cell®, and Tom Clancy's Rainbow Six®.
Ubisoft has been using Helix Core as its main source control tool for over six years. More than 1,200 developers in the Montreal studio use Helix Core to store source code and digital assets, including graphics and animation files, modeling, textures, and sound and video footage. Artists and modelers use the Helix Visual Client and its associated graphical tools to track even the smallest of changes submitted each day. The Helix Core Plug-in for Graphical Tools allows them to interact easily with Helix Core from within Photoshop and 3ds Max. Ubisoft also uses Helix Core changelists to group code changes in logical units before they are submitted, enabling programmers to easily select what they want to work on and switch between separate tasks more readily. The Helix Core branching mechanism is ideal for sharing the same code across different target game platforms.
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