Collaborative Robotics

Overview
A flexible form of human-machine interaction where the user is in direct contact with the robot while he is guiding and training it. A collaborative robot, or "cobot," is a robot that can safely and effectively interact with human workers while performing simple industrial tasks. However, end-effectors and other environmental conditions may create hazards, and as such risk assessments should be done before using any industrial motion-control application.
Applicable Industries
- Automotive
- Transportation
Applicable Functions
- Discrete Manufacturing
- Quality Assurance
Market Size
The collaborative robot market is estimated to be valued at USD 12,303 million by 2025, at a CAGR of 50.31% between 2017 and 2025.
Source: Markets and Markets
Case Studies.

Case Study
Marine and Industrial Displays by Caterpillar
Caterpillar needed a flexible platform for a new generation of connected human-machine interfaces across a wide variety of industrial environments. Examples include marine, petroleum pumping, generators, custom hydraulics, mining, and rail applications.

Case Study
Human–Robot Control
Industry 4.0 is changing the way manufacturing industry operates. Increasingly more manufacturers are leveraging advanced technologies such as robotics and automation systems to improve productivity and efficiency. As a result, human–machine interfaces (HMIs) are becoming more important in their role in the digital connectedness of humans and machines. However, using the wrong HMI can lengthen development times and increase implementation costs.

Case Study
InterDigital Remote Augmentation In Multipoint Telepresence
The ability to enrich remote live video by virtual information does not exist in standard teleconferencing systems yet, partly because transmitting real-time captured 3D information over network has some disadvantages. For example, bandwidth requirements of 3D information are much higher than normal video. Also, in order to generate an accurate 3D representation, the environment must be captured from several directions. Normally, users are accustomed to pointing a video camera so that it captures only those parts of the environment that the user wants to show to remote participants of the video conference.