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Panic Launches First Handheld Video Game System - Memfault Industrial IoT Case Study
Panic Launches First Handheld Video Game System
Panic knew that releasing a gaming device would present new challenges than they’d seen in the software world, but sacrificing product quality was not an option for them. To start shipping devices to customers, they knew they needed a way to deliver firmware updates so customers would experience a continuously improved product just like Panic’s previously released apps and games. When the Panic team also saw early on that it would be difficult to get useful crash reports from users, they realized they needed a more efficient way to monitor device metrics to catch issues before they became a larger problem.
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